
New updates to this page are always being added since it is still under construction, when fully downloadable demos are available, you will need the .NET framework and the latest version of DirectX 9.0c to run them.
Below is a list of project I haved worked on for both class work at Full Sail and things I've done on my own time. They are listed from most to least recent. If you would like to see any special code samples or more work feel free to shoot me an email.
yeah man
I was the Project Lead for our final project game Particle Panic. This is a 3D casual puzzle game that takes place on the atomic level. We have a new unique gameplay that involves navigating through a world of atoms by manipulating a polarity. The goal of the game is to form bonds between atoms by picking up and dropping off certain colored electrons electrons. Demo and more screenshots coming soon.
The game was completed on May 28th, 2008 with a team of five other students.
Download the FULL GAME here.
I can't too much credit for this engine, because my tech lead Michael Tomasino had the biggest contribution to it, but through many late nights we collaborated to create Full Sail's first submission style engine. We can dynamically attach multiple shaders to any object, and our scene is sorted by shader, context, and shape. It is fully hardware instanced and takes advantage of all that shader model 3.0 can offer, check out a screen shot of it in action here. I hope to put up a demo with a nice UI soon to really show its power.
12 lights, full Blinn-phong shading 6 500 poly objects at 200 fps