
May 6, 2008
So I've been extremely busy with the project, but also extremely lazy in updating the site. The game has come incredibly far since our Beta presentation. Our group is currently working on mainly content creation, level and gameplay balancing, and putting the finishing touches on all of our modules. It's pretty exciting to see everybody's work coming together into a cohesive game. I'm most proud of the technological challenges we've had to overcome. The day before our Beta turn-in our game was not drawing on the test machine at all. We had to scramble to completely removed hardware instancing from our game. Even after the overhaul, the engine is still kicking ass at more than 100 fps on my desktop with over 25 lights dynamically lighting the scene. Take a look at some of the new goodness!!
yeah man